class BaseFlameDamage extends DKWeaponDamageType;

defaultproperties
{
    bDealBurningDamage=True
    bCheckForHeadShots=False
    FemaleSuicide="%o roasted herself alive."
    MaleSuicide="%o roasted himself alive."
	
	BurnedDamageMod = 1.00
}
